Final fixes for this build of the game


After getting some more feedback on the game, I have updated it yet again to level the combat so it's more lenient for the player, and thus more enjoyable. This is the final update I'll be putting on this itch page for a while, I want to make it as close to the final demo as I can, or even the final demo itself, before sharing it publicly again. So, the next few monthly builds will be exclusive to Patreon. There are a lot of improvements I want to make based on the feedback I've gotten, so I'm glad I can continue to make the game better!

If there are any improvements you'd like to suggest, please feel free to do so and I'll do my best to make this game likeable for as many people as I can! I think the first change I'll make is to make the Cipher Wheel more clear to obtain, so puzzles are make much more sense. Originally, it was not as out of the way to obtain (It's below the first Airquarium room and can be accessed after having the Horo Fruit), but I added a lot of rooms in between and that made the backtracking to get it too inconvenient. I'll find a way to move it right near where you get the Horo Fruit to make it easier.

Files

The Dream of Shadowlands May 2020.zip 302 MB
May 03, 2020

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