Polishing up the Airquarium rooms a bit


Hey guys! I got a lot of stuff done in terms of visuals and some programming with the rooms, here's what I did:

-New overlay to give the whole level underwater light reflections

-Bubbles randomly coming up throughout level to add to the underwater atmosphere even more

-Added some more enemies and sprites to rooms to improve them a bit

-Last but not least, basic controller support! In this footage I was actually using an Xbox/Microsoft controller, I spent most of yesterday working through all the code to support both at the same time. Keyboard controls are able to be configured, but gamepad controls are set, since I don't want to over-complicate things for myself.

All in all, this was pretty much everything I had on my to-do list for the month! So, I decided I'll add some new rooms to further help the pacing of the game until the end of the month, when I'll pick up the tasks I set aside for then.

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