Ranslug Boss Battle


I finished up the programming for the Ranslug battle, only thing left with it is to implement the music and tweak after I finally get some more play testers for the demo eventually. Please note that I gave myself unlimited Horo Fruit in this footage in order to ensure I would win and show all the different attack phases lol. Upon revisiting the song, I feel like it could use some minor touch-ups, so I'll get to that and add it to the game after. That pretty much wraps up all the work I set aside for this month though! So, everything from now until 10/31 will be polish and audio! Then, 10/31 to 12/31 will be even more polish and game play tweaks based on play testing. I'm hoping to front-load character/enemy polish before releasing the first version of the demo, and then adding environmental/atmospheric polish by the end of the year. I'm glad that things continue to be on schedule!

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