Half of enemy sprites redone


I tried to record a video for these to show how they look in-game, but I just felt like all the work that went into them was more visible through gifs. So, take the first 3 enemy redos in gif form! There are only 3 more enemies for me to redo, the Smiler, Scotoswine, and Moroungor, so this is half the work down already. On the plus side, that means I should have no trouble getting the rest of them knocked out before the end of the month, and then I can focus solely on audio and bug fixes leading up to the initial demo launch! I was honestly worried that I wouldn't be able to get the redos entirely done before the first launch, so I'm glad that I'm getting so much faster at everything. I've been consistently ahead of schedule even with everything I've added to my to-do list!








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